![]() Users may create new attack animations and import images to use for battle backgrounds. The battle system for RPG Maker XP is by default first-person perspective and turn-based. However when using GIF animation images, a script must be input into the database for the animation to display, otherwise the image is inanimate. The program can accept virtually any graphics extension such as PNG, BMP, and JPEG. New graphics can be created by users through image editing software. RPG Maker XP uses graphic resources for title screens, game over screens, character sets, tile sets, transition effects, battle animations, battle icons, item icons, backgrounds, and window skins. The program's resolution can be raised through the program's scripting system, though this requires modifying the RGSS. This version is the first RPG Maker since RPG Maker 95 to feature a resolution of 640 × 480, compared to the 320 × 240 resolution of RPG Maker 2000 and RPG Maker 2003. The program's EULA allows games to be sold. As Ruby does not directly support graphics or audio, the Ruby Game Scripting System is included to provide an interface for these as well as basic data structures used by the editor. RPG Maker XP integrates the Ruby programming language, allowing for greater flexibility of development compared to the purely command based system of its predecessors.
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